BASIC RULES:
- Every player is required to follow the organizer's instructions!
- Only persons over 18 years of age may participate in the event.
- Upon registration, each player must provide their date of birth, which will be checked.
- Before entering the event, each player must confirm with their signature that they fully understand the rules.
- The organizers do not take any responsibility for injuries or damage to property.
- Each player must comply with the laws valid in the territory of the Slovak Republic.
- It is strictly forbidden to consume alcohol or other intoxicating substances during the event.
- Pyrotechnics are FORBIDDEN - use is permitted exclusively by the organizer.
- It is forbidden to use booby trap devices containing elements that may cause injury to persons (stretched wires, dug holes, etc.).
- It is forbidden to bring any weapons other than airsoft weapons to the event!
- A hit player, considered dead, is strictly forbidden to inform their teammates about enemy positions or communicate with them in any other way.
- Every player must wear protective goggles while moving in the game zone!
- If a player breaks the rules or behaves unsportsmanlike, depending on the severity of the offense, they will be warned or removed from the game without the right to a refund! The game side of this player will be penalized in the final evaluation!!
- After being hit, each player is required to take out a reflective vest and visibly put it on! During the night game, additionally raise a red light above the head.
- It is forbidden to light a fire outside designated areas.
- Important markings:
- - GREEN reflective vest and GREEN light: organizer, photographer, cameraman,...
- - ORANGE reflective vest and RED light: every hit player
- - RED-WHITE tape and BLUE light: end of the playing field, off-zone, marking of dangerous places (shafts, poles, etc.), it is strictly forbidden to pass/enter and shoot through these places.
- - BLACK-YELLOW tape: marks a temporarily impassable place within the game, it is forbidden to pass through this place as a player, corpse, or technical, shooting through this place is forbidden.
18. Each player will receive an ID card at registration containing the player's nickname, team name, and game faction (you can also put your photo there in the size 3.5 x 4.5 cm - ID format). This card must always be with the player and presented upon request (e.g., at the gate, during Military police checks, crossing the border, entering the city). If the player loses this card, the opposing side may use it for their own purposes.
WEAPONS, MAGAZINES, GRENADES, NIGHT VISIONS, THERMAL VISIONS, DRONES:
- Only spring magazines (mid-caps) are allowed in the game!
- Machine gun type weapons (RPK, M60, MG36, M249) are also allowed to use drum magazines. Weapons like AK47, MP5, M4... with a drum are NOT considered machine guns!
- Grenade launchers are allowed, but the minimum shooting distance is 10 meters.
- A sniper rifle is considered a weapon that must be manually cocked after each shot. Weapons like M16 with optics, etc., are NOT considered sniper rifles, only original sniper-type weapons (SVD Dragunov, L96, BAR/vsr 10, ...).
- A DMR-type weapon is considered a weapon that has only SEMI and SAFE mode, must have a riflescope (not a red dot), and a bipod. DMR-type weapons include, for example, M14, AS Val, FN SCAR H, SR25, etc. AK or M4 can also be considered DMR after necessary modifications (extended barrel, bipod, riflescope, SEMI, SAFE mode).
- HPA-type weapons - a player using an HPA system must bring their own seal for this system, which will be checked by the organizer and marked according to the relevant Joule limits.
- Weapons using GGB, CO2, HPA systems can use a maximum BB weight of 0.40g.
- At registration, each player must list a maximum of two primary weapons and one secondary, but during the game may only have one primary and one secondary weapon, which must be measured and marked according to the Joule limits.
- Each player is responsible for their weapon and protective elements; in case of any violation of the rules endangering the health of other players, the violating player will be expelled from the game!
- If a weapon is hit, it becomes non-functional. The player may continue fighting, but without using that weapon. The weapon becomes functional again after respawn.
- GreenGas, CO2, mechanical grenades are allowed, these grenades have a radius of 6m from the point of impact. If there is any obstacle behind which a player hides, the hit does not count, but the player must remain hidden for at least 30 seconds after the explosion.
- Taginn grenades for grenade launchers are allowed only with colored powder filling for marking, and can only be used on vehicles called Technical, not on V3S. Other Taginn grenades are forbidden.
- Grenades containing pyrotechnic components are forbidden!
- Players may use night vision and thermal vision at their own risk. The organizer is not responsible for loss or damage.
- Drones and unmanned aircraft may only be used by players if they mention this device at registration. Use is limited and only after approval by the organizer. It is strictly forbidden to shoot at these devices! The organizer is not responsible for loss or damage.
WEAPON LIMITS:
- Every player is required to observe the set limits throughout the event. Therefore, carefully consider the weight of the ammunition you will use to stay within the limits during the game!
- Limits are measured during registration with 0.28g ammunition for electric AEG/secondary/machine gun and 0.36g for GBBR, HPA, DMR, Sniper weapons. If the limits are not met, the player will not be allowed into the game.
- The allowed limit for a primary weapon is up to 2.1 Joules.
- The allowed limit for a secondary weapon is up to 1.6 Joules.
- The allowed limit for a DMR-type weapon is up to 2.4 Joules.
- The allowed limit for a machine gun-type weapon is up to 2.2 Joules.
- The allowed limit for a sniper-type weapon is up to 3.2 Joules.
- Each weapon will be properly marked according to the relevant limits after registration measurement and compliance, and subsequently entered into the list.
- The weapon limit marking will be exclusively on the trigger guard of the weapon; marking elsewhere is forbidden.
- The maximum BB weight for weapons using HPA, GGB, and CO2 systems is 0.40g for the entire event.
- When entering the base, the player is required to use only the secondary weapon!
- A player may shoot only through an opening larger than 20cm x 20cm (like a player's head).
- A player may shoot only when at least 5 meters from their target. Use your common sense to avoid unnecessary injuries and conflicts.
- If a player is near an enemy who does not know their position and is at a reasonable distance, it is enough to say verbally ("You got it", ...). Any player who is verbally marked as hit must immediately go to respawn or be treated according to the healing rules.
- If a player plays with an unmarked weapon according to the Joule limit, they will be excluded from the game by the referee and subsequently expelled from the event by the organizer.
- During the game, referees will continuously check Joule limits by measurement. If the weapon's marking does not match the initial Joule limit measurement, the player will be expelled from the event by the organizer.
HIDDEN REFEREE:
- Before the start of the game, the organizer will select players on both sides who will receive a card to present in case of a conflict, stating their rights and obligations.
- Every player must respect the hidden referee.
- Hidden referee's rights: Has the right to write down the number on the player's tape. Has the right to resolve minor conflicts.
- Hidden referee's obligations: must resolve every conflict impartially, immediately inform the organizer of any rule violations.
- The organizer reserves the right to exclude a player from the game if it is found that the hidden referee's role is being abused.
TREATMENT, CAPTURE AND RESPAWN:
- A hit player who is not treated within the time limit of 10 minutes moves to respawn (base/forward base/local hospital). Return from respawn to the game will be determined by the organizer during the event.
- A hit player can be treated during the game by any live MEDIC (if a player wants to be captured, they can also be treated by an enemy medic, but remember that a treated player becomes alive). After being hit, the player remains in the original position and can call a medic using a radio or by shouting, who can treat them no later than 10 minutes after the hit. Treatment is only possible with a white bandage which is used to bandage the hit part of the body. Treatment lasts as long as it takes to bandage. The medic can use a bandage from the hit player, but cannot take a bandage from a dead player. After being hit again, the player must move to Respawn (base/forward base/local hospital).
- Every player who wants to use a bandage must have it in their first aid kit; a bandage cannot be used if the player does not have a first aid kit in their equipment.
- Dead player: announces the hit by shouting (hit, zásah, mám), takes out an ORANGE reflective vest.
- A dead player is forbidden to reveal the positions of players. Inform teammates about their movement. Every dead player should respect that they are dead and even after respawn should not share any information from their "previous" life. Make the game better for each other!
- A hit player during the night game is required, in addition to the ORANGE reflective vest, to also visibly mark themselves with a RED light.
- Capture and searching can be done LARP-style or without LARP; it is up to the agreement of the players, and both sides must respect every decision. WITHOUT LARP - hands over all game items upon request, then the player puts a reflective vest over their hands. Such a player is harmless and follows the instructions of the player.
- Capture/search must be voluntary, resistance can be role-played but must not cause any harm to the player's health or property.
- In case of capture/search, any player can shout END STOP! At this moment, the LARP ends and both players or the group go to their respawn.
- Capture and searching can be done LARP-style or without LARP; it is up to the agreement of the players, and both sides must respect every decision. WITHOUT LARP - hands over all game items upon request, then the player puts a reflective vest over their hands. Such a player is harmless and follows the instructions of the player.
RULES FOR THE USE OF V3S AND TECHNICAL:
- The V3S vehicle is used on order - permission by the organizer.
- Every player using V3S must pay attention to safety during vehicle transfer (jumping on/off while moving, ...).
- Shooting at and from V3S is strictly forbidden.
- It is only possible to start disembarking from V3S after the vehicle has moved at least 10 meters from the disembarkation point.
- It is strictly forbidden to use V3S as a barricade during fights.
V3S and technical cannot pass through minefields, roadblocks, or contaminated areas, which will be marked by the organizer - BLACK-YELLOW tape.
- The organizer is not responsible for damage to nature, property, or injuries caused by the technical.
- Every vehicle wishing to participate in the event must be in 100% technical condition!
- Every person using a technical is responsible for themselves. Riding on footboards is forbidden.
- Technical may only be driven by a person with a valid driving license.
- The driver must observe a maximum speed of 25km/h. In case of violation, the driver may be excluded from the event.
- The organizer reserves the right to use technicals in the game, meaning the organizer will allow technicals into the game as part of missions and for the entire event. Technicals must not leave their base on their own initiative.
- Destroyed technicals are moved to the main base with hazard lights on and an orange reflective vest on each side.
more information at www.akciahranica.sk