DRUG LAB - COMBAT ARENA ZVOLEN
SCENARIO
We have a risky arrest in a drug laboratory. We received information that the leader of the drug cartel AL Hadžid has arrived at his largest drug lab. Inside are civilians, drug dealers, and the cartel leader with his guards. You need to get into the lab and arrest AL Hadžid. Be careful with unarmed civilians—this action will be watched by the whole world, so we cannot afford any mistakes.
DESCRIPTION AND RULES
Number of groups - 4
Number of players in a group:
- SF units 25%
- Civilians 37.5%
- Drug dealers 12.5%
- Cartel 25%
Each player will try each faction, so it is necessary to read the full description and bring all required equipment/gear (SF, civilian, drug dealer, cartel). At the beginning of the event, factions will be drawn. Representatives of each group will draw their faction, then each group prepares according to the equipment/gear assigned to the faction. You have 1 hour to complete the task after entering the building. After the game time ends, there will be a break and rotation of factions.
SF Units 25%
SF is a special unit designated to arrest AL Hadžid. They can arrest/search any player in the game zone. If they see an unarmed player, they must ask them to cooperate and put down their weapons; otherwise, they will be forced to subdue them. They receive a special shotgun marked with a blue ribbon, which is designated as a non-lethal weapon. This shotgun will be used to stun the enemy. A stunned enemy/civilian can be restrained.
There will be a scoring system: at the start of the mission, SF has 100 points, and points will be deducted for uncompleted tasks. The team with the most points wins.
Scoring system
Failure to report TOC enemy kill -1pt
Killing a civilian -5pts
Failure to report TOC civilian kill -2pts
Failure to report TOC team member injury -2pts
Failure to report TOC arrest -3pts
Failure to meet time limit -10pts
Arresting an enemy +5pts
Info for SF - they can shoot only at visibly armed enemies or at enemies who visibly attack them. (Any physical contact is considered an attack)
SF Respawn:
Hit to PC or helmet - player lies on the ground for 5 minutes, is stunned
Hit to arm/leg - falls to the ground, can treat himself
Treatment of hits:
Arm - tie arm tightly to the torso (immobilize it)
Leg - apply a splint and bandage (immobilize it)
After treatment, the player can continue playing, but cannot use the arm/leg; to use it again, he must go to respawn (in front of the building entrance)
Head, neck, or torso - player falls to the ground and must be escorted to respawn (in front of the building entrance)
Grenade explosion - player falls to the ground and is stunned for 10 minutes
SF Equipment/Gear:
Radio
PC vest (if the player does not have a PC vest, after a torso hit he is seriously injured and must be escorted to respawn)
Helmet (if the player does not have a helmet, after a head hit he is seriously injured and must be escorted to respawn)
Assault rifle/magazines max 4 pcs total 120bb/submachine gun max 6 magazines 240bb (loaded)/shotgun max 10 shells 30bb
Secondary weapon max 2 magazines of 10bb each
Full camouflage of any type and pattern
Grenade max 2 pcs
First aid kit with at least 2 bandages
Civilians 37.5%
If the SF unit asks them to cooperate, they can cooperate or resist (resistance will be suppressed). If they resist, SF units can use force. SF units can search them. They do not stay near the cartel boss.
Civilian respawn - after being hit by an assault rifle or grenade explosion, they fall to the ground, after 10 minutes go to the offzone, report to the organizer which faction hit them, and prepare for the next round
If a player is arrested or neutralized, he moves to the offzone and no longer participates in the game
Any weapons or cold weapons are prohibited for this faction
Civilian equipment/gear
Civilian clothing
Each civilian receives a game card with his character, which he must follow
Prohibited to use NVG, shield, cold weapons, and light
Drug Dealers 12.5%
Drug dealers are mixed among civilians. They can have a hidden weapon (but only under clothing). Drug dealers can be arrested or searched. They do not stay near the cartel boss.
Drug dealer respawn - after being hit or grenade explosion, they fall to the ground, after 10 minutes go to the offzone and prepare for the next round
If a player is arrested or neutralized, he moves to the offzone and no longer participates in the game
Any cold weapons are prohibited for this faction
Drug dealer equipment/gear
Handgun (pistol) max 1 magazine (10bb)
Civilian clothing
Each drug dealer receives a game card with a character and must follow it
Prohibited to use NVG, shield, cold weapons, and light
Cartel 25%
The cartel is for the protection of Chorche. They try to stay near him and prevent SF units from arresting him. They must stay only near their boss.
Cartel respawn - after being hit or grenade explosion, they fall to the ground, after 10 minutes go to the offzone and prepare for the next round
Any cold weapons are prohibited for this faction
Cartel equipment/gear
Assault rifle max 2 magazines (total 60bb) (loaded)/submachine gun max 2 magazines (total 60bb) (loaded)/shotgun max 5 shells (total 15bb)
Pistol max 1 magazine (total 10bb)
Civilian clothing
Prohibited to use NVG, shield, cold weapons, and light
General Event Rules
Grenade - room up to 36m2, the hit applies to the whole room; in larger rooms, the hit applies within 6 steps from the grenade
Allowed grenades: mechanical, flash, gas grenades up to 97db
Tracer - allowed
Weapon limit up to 1.5J
Securing/Disabling weapons, equipment – Tape with yellow ribbon
Securing evidence – Into your own backpack
It is forbidden to move obstacles, disassemble any possible things
Notes Stano:
· I would allow light for civilians, but I would announce it only at the event; if someone is used to always having it with them, they can realistically use it at the event
· We need to prepare splints for leg treatment, so they don't just take some boards. We have plastic pipes in the arena – leg treatment: pipe on both sides of the leg + bandage, SF must designate a medic who will carry the splints
· I would ban any physical contact; SF can intervene as soon as they feel threatened. The level of threat should be adequate for intervention.
· Civilians will draw the nature or character of the character.
· Shields allowed: real ones or mock-ups weighing 5 kg. Shields made of cardboard, thin plexiglass, etc. must not be used. Shields will be banned - Starka
· Searching could be: - LARP style, after being asked, all prohibited items must be displayed, or realistically, where physical contact can occur. At the beginning, it is necessary to ask how the player wants to be searched (it only takes a second or two).
· It is forbidden to bring private items into the game; everything taken into the game can be neutralized by SF (e.g., yellow tape on the item). Then they must be put away. (For example, mobile phones. If someone wants to have it with them, they can, but as soon as it is neutralized, it must be put away)
Character types:
Fearful but submissive (the character is afraid, fears everyone, but obeys orders from SF)
High/drugged schizophrenic (changes personality from a nice character to an aggressive one)
High/drugged and aggressive (feels immortal, is quite aggressive to everyone)
Aggressive and unyielding (fully aware, does not attack anyone, but does not want to be arrested)
High/drugged (not aware of himself, sees ghosts, is unpredictable)
Normal (just passing by and wants to buy drugs)
The one who wants to escape (tries to hide and run away)
Influencer (records everything)
Disoriented (doesn't know where he is)